Both of his Willpower and Agility, the main defense stats against treacheries, start at 3, giving him merely okay protection during the Mythos phase, either of them will get get increased depeding on which Resolute version you pick however, though that merely makes up for the loss of physical or mental durability ("Warden" Hank has only 4 Sanity and because Willpower-testing treacheries tend to deal horror, he gets 4 Willpower, on the flipside, "Assistan" Hank has 4 Health, so because treacheries that test Agility usually drain Health, he bumps his Agility to 4) Out of two "Resolute" versions, "Warden" is the most combat-oriented, gaining extra basic Combat (bringing him to 6, highest in the game) and Health, but his Sanity gets decreased even further, making horror-based attacks even more dangerous
This doesn't mean Stage Ones are bad cards, many are amazing, but them being slower cards to get into play is something a player should consider when deckbuilding
This amounts to 30 damage every turn for very quick damage over time compared to similar moves from other Pokemon
TYPE Legendary Creature Human Monk ABILITY Creatures you control have prowess